/* Static, fitted depth layers share the original building coordinate system.
   Running lights/holograms keep their existing visibility and motion gates. */
.buildingDepthLift,
.buildingDepthSurface {
  pointer-events: none;
  animation: none;
  filter: none;
}
.buildingDepthRim {
  fill: none;
  stroke: #c1f3ff;
  stroke-width: 2;
  stroke-linecap: round;
  stroke-linejoin: round;
  opacity: .52;
}
